| Hiatus |
[31 Aug 2006|01:39pm] |
After a monstly strange discussion here I picked up Oblivion again with the stealth character I made and didn't really get a chance to play. Haven't documented many specific things because a lot of it is stuff I've already done with my last character -- getting into the mage's guild, joining the Blades, getting Azura's Star -- and I haven't been taking screenshots.
The character was designed to be mainly stealth through most of the game but neasr the end switch over to high magic use. I picked a race/sign combo that gave +100 magicka and a couple of magic schools as major skills along with things like security and blade. No archery, I'll save that for a later, pure "thiefly" character.
So far it's working out well. Dungeon crawls generally consist of sneaking up on enemies, backstabbing them, then alternately hacking at them and casting absorb health. It's working out pretty well, and with some detect life magic and a 10% chameleon robe that I found early on (that I might complement with some self-enchanted gear now that I have the Star), sneaking around is pretty fun. As soon as I can cast a decent invisibility spell I'll start closing some Oblivion gates and maybe continuing the main quest.
I did do a few quests that I never stumbled upon before, favorites being the invisible town, corrupt guards, and painted world. Since I haven't played in a few months, suggestions on good/favorite downloads would be great.
|
|
| New character |
[25 Apr 2006|09:11am] |
Just a quick update, since I've been ignoring this for a while.
I got partway through the main quest, got to 100 in conjuration, and then started getting bored with the character. So I started a new one, a stealth character with illusion and alteration as major skills. Will report more on this one later.
|
|
| Level 25 |
[09 Apr 2006|10:01am] |
Now level 25. Conjuration is at 93 and I'll be able to summon some of the nastiest monsters in the game soon... if I have enough magicka. My race/birthsign choice is coming around to bite me; I probably should have at least gone with Breton/Mage.  A spider daedra on request. I find myself using the daedroth most, but the spider comes in handy against spellcasters. The fact that the spider only lasts for 20 seconds while the daedroth is 30 makes a big difference, and the daedroth is just tough. I've noticed it prefers not to use its fireball breath weapon or whatever it is, but wants to buff itself and then go toe to toe. Which is fine by me. As far as master level summons go, there's a guy in Chorrol who has storm atronach and at the arcane university there's someone with a handful of others. They're all pretty expensive in terms of magicka though, so I may have to get my intelligence up quite a bit over 100. Things have actually gotten fairly easy for now. I've replaced almost all of my armor with enchanted glass; the exceptions are my mithril helmet of the mind (+8 intelligence, willpower, and luck) and the Escutcheon of Chorrol, which gives 25% reflect damage. Everything else is glass enchanted with shield for 10 points, bringing me to 85 armor with an amulet enchanted with the same. Needless to say, hand to hand combat doesn't take much effort anymore. Magic attacks are still a danger though, so hopefully I'll pick up some rings or amulets with spell reflection or absorption. The toughest enemies right now are actually goblins. Yeah, goblins. They give grand souls though, so that's a bonus.  I'm 53 hours in so far and have spent several hours just wandering the wilderness and marking map locations. I've uncovered several daedric shrines but haven't completed any more of the quests; currently I'm seeking the Umbra sword for one of them. Other things done since the last update: :: Bought the house in Anvil, and found out it's haunted. That didn't take long to fix, and now it's the sweetest house ever. Chorrol is still my "home" though, since most of my stuff is stashed there. :: Exploring Fort Strand outside of Anvil, I found a mace named Rockshatter on the body of a bandit. Apparently it's a wedding gift to said bandit and his wife, and it started a quest. :: Took a quest from a woman in Bravil whose husband went missing. Turns out he owed some heavy gambling debts. When she finds out he's not coming home, her reaction is somewhat underwhelming. I get he feeling she didn't really like him much anyway. So, bachelors, there's a single chick in Bravil with her own pad. Get to it. :: Wandered down the west bank and then up the east bank of the Niben river, collecting nirnroot and marking locations. Found something like 40 or 50 nirnroot and a few interesting places, inlcuding Borderwatch where the proprietor of an inn collects cheeses from around the world. :: While crossing a bridge, I saw a strange looking rock in the water. Turns out it wasn't a rock, but a dead troll. On him were a bottle of wine and a note that went something like "Me no gud troll... nobode pay bridg toll..." It was a suicide note. Kind of funny and sad at the same time. I love Bethesda.  :: Found a place called Cropsford. Initially it was just a few building foundations and empty barrels/crates. A short distance away, I found a camp where the cropsford settlers were hiding out. Apparently, two goblin clans were fighting and Cropsford was the battlefield. You may remember this from last update. Anyway, when I came back later lo and behold they'd built their houses and everything was hunky dory. It was cool to see my actions actually change the game world, but it doesn't seem like there's any further reward there. Unfortunately, the game seems to be losing screenshots on me. I'm guessing it overwrites them for some reason, so I have to check them more often. Just another in the list of bugs. I'm starting to get a little tired of this character, so the plan is now to continue the main quest. I'll finish that, and if I don't feel like continuing with side quests, I'll start something new. I'm thinking a stealth character this time with illusion and alteration.
|
|
| The Chosen One |
[02 Apr 2006|11:40am] |
I'm now level 22, and Boetha's Chosen One. More on that in a minute.
Exploring more in the Nibenay Basin/Valley area, I marked a bunch of new places on my map including what will hopefully be a new settlement in the future. I stumbled on Crestrbridge Camp, where a handful of settlers were displaced after finding out that their new plot of land, Cropsford, is in the middle of a goblin war. Something about heads and totems or something, I don't know. What I do know is that I mercilessly slaughtered a lot of goblins, and the people were able to build Cropsford. I was told to visit in a month and see how they're doing. It'll be interesting to see if there will actually be a change here; Weatherleah was kind of like that but it was more of a cleaning up, while this will be entire new buildings erected. It kind of reminds me of Dragon Warrior III, where you could send a merchant character off to build a new city and, over time, the city grew.
Since I recently got my conjuration to expert level, and I've been building up my intelligence and willpower on level-ups, I went ahead and bought some more powerful summing spells; clannfear, spider daedra, and daedroth. So far the daedroth seems to be the best, as it has a slightly longer duration than the spider daedra so my magicka completely recharges by the time the spell ends. The upgrades came just in time, too.
With the help of Azura's Star, I enchanted a full set of elven armor with shield effects, which brings me over 50 armor before things start breaking. I managed to train the armorer skill a few times so I can finally repair enchanted gear, which is a huge help. Now that I'm starting to find glass armor, I have to get some of that enchanted.
Oh, remember Hackdirt? Kind of creepy place, with underground tunnels? Well some argonian chick was lost in the area and it turns out the people of Hackdirt were going to sacrifice her to resurrect "the deep ones," whoever they are. I took care of it, but I should probably go back and see if there's more to it than that.
I found the shrine of Boetha on my earlier expeditions, and finally returned with the daedra heart he wants as an offering. The reward was the opening of his own personal oblivion gate to take part in the ten bloods challenge. It's like his own VIP room in hell with a private deathmatch tournament. I blazed through it with the help of my summons, which made every fight two on one. The prize was Goldbrand, a good sword, but the real prize was all of the loot from my opponents. There were enchanted arrows everywhere, sets of glass and daedric armor, and just so much stuff that I couldn't carry it all. I made off about 20,000 gold richer.
I took that money and bought all of the upgrades for my house. Now that it's furnished, I just have to do some more decorating.
Then I decided to finally finish the battle for Kvatch. This is where the first oblivion gate was, and yeah I closed it a long time ago but after that I left without securing the rest of the city. The thing is, when you level up to 22 before finishing this, you're faced with multiple daedroth, spider daedra, storm and frost atronachs, and some other things I didn't even recognize. This is why the spell upgrades came just in time, as there was no way I could have fought them all off on my own -- and the town guard that accompanied me is useless at best. I did eventually clear Kvatch, so hopefully they'll rebuild. I really like this idea of your actions having some kind of visible impact on the world. You know, some kind of statue or something wouldn't hurt.
I'm currently haunting Anvil, doing assorted quests like the one where the female thieves seduce and rob married men. Man I love this game.
|
|
| Level 19 |
[31 Mar 2006|02:03pm] |
My choice of major skills is catching up to me; I'm now level 19 after shooting up through the mid-teens by trying to make money with Alchemy. Most of the mithril armor has been replaced by Elven, and I'm using a glass mace along with an enchanted Elven mace. I've also enchanted a few more things, and along with my neck brace amulet that gives 8% shield, I have jazz hands, gauntlets with 9% shield (to bring me around 45 armor), and smarty pants, boots with fortify intelligence for 6, pushing intelligence over 100. Enchanting is awesome in Oblivion, much easier than earlier games and definately more powerful. I'm running into more powerful monsters in the wild now, inlcuding trolls, ogres, minotaurs, and some really big bears. Summoning is working great and is making for a really interesting play through.
The rest of this is long with lots of pictures, so it goes behind a cut... ( Read more... )
|
|
| Big update... |
[28 Mar 2006|06:02pm] |
I'll try to condense this one a bit, as there's some catching up to do.
I'm level 11, and I earned the next rank in conjuration so I'm able to summon some tougher creatures. I picked up summon dremora and summon flame atronach, and just in time since enemies are getting a bit tougher.
I found ten nirnroot and got the potion of exploration, which really isn't anything special. Now if I bring the guy twenty, he'll make a more powerful one. I also got all of the mage guild recommendations, went to the Imperial City, and was told that now I can make my own customized staff. First I had to find a certain hidden glade, but unfortunately it was overrun by necromancers, and they were a tough bunch. Thankfully, one of them took herself out; on the way, I had to go through a grotto, and one fell in some water and drowned herself on the way out.
Early on in the game I stumbled across an abandoned house near Hackdirt. It was really creepy, the place was trashed and a human body was in the fireplace. Well, now I reunited two lost twins, and it turns out that's their family home. It was overrun by ogres, who I went and summarily killed, and now the brothers are back to claim the place and clean up the mess. I explored a couple caverns here and there, and was called to meet with the countess in Bruma. She wanted me to retrieve an Akavir artifact from a ruin in the snowy wastes of northern Cyrodiil, and it was a tough quest.
On the way I fought about a dozen ogres, big mean brutes, much tougher than the earlier ones. Eventually I found the ruined Akavir fort, and it was full of the skeletons of the long dead warriors, brandishing long, nasty katana. I eventually found the general of the fort, or rather his centuries-old spirit. It was a bit sad, he still believed a war was raging, and he was awaiting orders from his command. I found those orders on the way -- they said that supplies would be delayed, but the orders never arrived. Of course, that's what led to the death of all the Akavir in the fort. The spirit took the orders and thanked me, and all of the souls were laid to rest, leaving the fort ripe for looting and pillage.
After that I decided to hit up a few caverns and whatever other dungeons I could find in the wilderness, and start saving for a house. And where should a summoner live but Chorrol? After a few caverns on the way and a mine right outside the city walls, I now have a partial set of mithril armor (shield, cuirass, and greaves) and water walking boots.
My favorite thing to do now is to move around corpses using the z key. The havok physics are great, and it's nice that human(oid) bodies are so well articulated. It allows for some, uh, interesting poses. When I was attacked by a harem of female bandits in a cave, I couldn't resist. I guess this is some kind of wierd softcore furry lesbian porn.
|
|
| .ini tips and more... |
[26 Mar 2006|09:11pm] |
A couple people have asked how to take screenshots. You have to edit the Oblivion.ini file in your My Documents/My Games/Oblivion directory. Under "Display" is an entry for "bAllowScreenshot", you have to change the 0 to a 1 and save. Now when you press the print screen button, a screenshot will be saved to C:/ProgramFiles/Bethesda/Oblivion. If you want to get rid of the status bars and info at the bottom (and pause the action), press the tilde (`) key to bring up the command prompt.
Quick boot tip: In Oblivion.ini, find "sIntroSequence". It has a bunch of filenames after it; delete them all. This will skip all of those splash screens when you start Oblivion and just immediately go to the loading screen.
There are actually lots of little tweaks you can do in the .ini file, but it's unwise to mess around with it too much. if you do manage to make the game unplayable, there's a default copy of the file in C:/ProgramFiles/Bethesda/Oblivion.
One thing that really bothers me are artifical boundaries. In Morrowind, the entire place was an island so, while you did wonder why you couldn't just take a ship to the mainland, there was at least a reason you were limited to the area. In Oblivion, there are invisible walls around the explorable world and you'll get the message "you can't go there, turn back." Kind of annoying.
Joe is level 7 now. Being a summoner is actually pretty interesting, as it's fairly easy so far but I don't know how that will hold up later in the game. The custom class I made has a combat specialization and for major skills, Blunt, Alchemy, Alteration, Conjuration, Light Armor, Mercantile, and Speechcraft. The Alchemy is the main thing that's pushing the rapid level ups, but I really like the new influence mechanic so I'm getting lots of skill levels in Speechcraft too.
Picked up several spells since the last update, including bound dagger, summon ghost, and a weak fireball, among others. I also found a monolith called "apprentice stone" which gave me the "Void Seed" power, increasing Illusion and Alchemy by 20 when I use it.
Continuing on my quest to get the recommendations from all of the mages guilds, I had to find out why a shady mage was visiting one town. She was actually looking for a rare book, and it was in a ruin called Cloud Top... on a charred corpse. I'm not sure how that unlucky person got burned beyond recognition (CSI: Cyrodiil) but I took the thing and ran. On the way back, I found a Nirnroot near a small waterfall-fed pond. After finding someone named Sinderion I learned that the nirnroot is a rare and powerful alchemical ingredient, and if I found nine more he'd make me some kind of super potion.
Before I collected those, I helped a farmer whose sons were out to defend the family land from rampaging goblins. My reward was a magical sword, Chillrend. I also found out that the stone I took to close the Oblivion gate can be used to enchant an item, so I used it to add shock damage to my newly named Three Prong Mace (get it).
Since nirnroot grows near water, I walked from Bravil to Leyawiin, along the Niben river. Just south of Bravil, I saw a dead body in the road and a huge boar wandering around. before I could get close enough to find out what happened (as if it was hard to guess), the boar charged; I killed it easily and found out the body was a bandit who would've attacked me anyway. Wrong place, wrong time I guess. I found more than enough nirnroots easily and went to the mages guild in Leyawiin to find that the head of the guild is schizophrenic. She hears voices that drown out her thoughts, and only a certain amulet can stop it.
I love how Bethesda throws in serious "real life" issues here and there. In Morrowind, for example, there was the slavery issue. In this case, a member of the mages guild complained that this person shouldn't be in a position of leadership if the only thing keeping her sane was this amulet. Subtitute "medication" for "amulet" and you have the real world issue. The best thing about Bethesda's execution is that they don't beat you over the head with it; it's just presented just as one person's motivation, without a lot of preaching about what's right or wrong.
|
|
| A trip to Oblivion... |
[25 Mar 2006|09:53pm] |
Joe is now Level 4 and progressing nicely. I picked up a summon scamp spell which saved my life on more than one occasion, so far playing through as a summoner has been really fun.
It turns out that Glarthir guy is just insane... I think. He asked me to watch three people who he thinks are spying on him. None of them did anything suspicious; in fact, it's interesting to see how the NPC's act. They have daily routines, but their actions can be modified by anything from other characters near them to the weather. One character who works in a vinyard would leave the fields when it started raining. Anyway, if I told Glarthir that nobody was watching him, he assumed I was in league with the conspirators and tried to kill me. Otherwise, he told me to kill one of the townspeople. If I gave his orders to the town guard, they killed him. I felt better with that outcome, and it turns out he has a key to his house on him. In the basement are a series of notes about the "conspiracy." It's actually really, really funny.
I entered the Oblivion gate In an effort to close it, as part of the main quest. It's pretty much your average version of "hell" with a few Elder Scrolls tweaks, like flora that attacks you and some creepy flesh pods and stuff. More traps in Oblivion, including a rockslide that can send you into a lava pool. What I've seen of Oblivion (the place, not the game) isn't that spectacular, just basically an open-air dungeon. This one was fairly straightforward, actually. Some of the areas can be spooky, and I'm guessing that it gets more interesting in later gates. If I didn't have summon scamp, I would have been toast since I forgot to repair my weapons in a while and they were running out halfway through. Letting a summoned creature do most of the work is great in my book. Can't wait to get some better spells.
On closing the gate the main quest continued with an attack and a theft, but for spoilers sake I won't go into much more detail. I did find a replicatable crash to desktop when a quest NPC who was supposed to be following me didn't come through a door and simply vanished. If I tried to move to the next point of the quest the game would crash, I assume looking for the nonexisting important person. I'm taking a short break from the main quest to work my way through the mage's guild. Picking things up and tossing them around with the "z" button is amusing.
|
|
| So much like... |
[25 Mar 2006|12:07am] |
Oblivion reminds me of Daggerfall much more than it reminds me of Morrowind (and more than MW reminded me of DF). It's probably the setting and landscape, since Morrowind was so bleak and Oblivion is so vibrant, but things like horses help too.
Probably the best addition is the advance warning that an action will be a crime if you commit it. Instead of just having to guess, know, or save/reload, the cursor turns red so there's no confusion. To go hand-in-hand with this, sneaking is much improved too.
This is easily the most action-oriented Elder Scrolls game I've played. Magic is really emphasized now that magica naturally restores constantly, instead of at rest. Now it's just about timing spellcasting to make sure you replenish enough magica between casts rather than carrying around enough restore potions or whatever. It also makes restoration magic much more powerful as you can repeatedly cast healing spells during lulls in dungeons -- which also tends to make dungeons a bit of the more repetitive "fight, heal, rinse, repeat" cycle you see in more traditional RPGs.
Other things that are more active are lockpicking and influencing people. It used to just be about the numbers -- stats and dice rolls. Now there's an extra interactive element in there. I like those additions, even though it's a departure from previous games.
Me as Joe the Imperial Summoner is now level 3. I did the beginnings of the main quest, but only barely; on the way I've stumbled on a few things. The side-quests and extra areas feel more dense than in Morrowind, but that's probably because everything in MW was a cavern or a shrine, while here I hit farms, small towns, ruins, etc. On the road I found the ruins of Fort Ash and took a few minutes to wander inside; it was short dungeon full of goblins. I'm really impressed with the traps in the dungeons -- I was hit by darts and found a tripwire. On the way out of Fort Ash I was accosted by a Khajiit highwayman and decided to take him on, easily killing him with the help of a summoned skeleton (I'm working on getting the summon scamp spell).
Later on I ran across a partially destroyed village called Hackdirt. There's a network of tunnels underneath, with a bunch of people called "Hackdirt Brethren" who attacked me. There's a strange book in the town chapel, apparently there's some foul work being done by the innkeeper, and nobody in the town wanted me there. I didn't stay to figure it all out (but I did take the book).
Shortly after that I ran into a farmer on a small plot who had a bear problem and wanted me to kill six of them. Near there I found an abandoned farmhouse, where some guy named Slythe Serengi went nuts and felt he had to bring an offering to appease some power or it would destroy the world. I found his body along with his offering in a nearby cavern, and got jumped by an atronach, which not only chased me through the ruins, but followed me after I left.
I fled to the next target on the main quest and found my first Oblivion gate. Not sure what to make of it all. After getting some orders there I went to a different town nearby where I net this paranoid guy named Glarthir, he's freakin' bizzare. He says that everyone in town is watching him and reporting on him. Maybe he's right. One of the town guards gave me a veiled threat after I asked around.
That's where I am so far. As far as I've seen, the new AI is interesting, but I don't get the feeling that it's as revolutionary as it was made out to be. Maybe I just haven't seen enough of it. Townsfolk do interact with each other and have much more varied, "realistic" actions instead of the obvious scripts in Morrowind. Oh, I also got my first crash to desktop, but it wasn't reproducable.
Final note: Oblivion is freakin' awesome. It's everything that I expected and more. And this is speaking solely in gameplay terms; I have almost all of the graphics options turned way down, so I can imagine it's even more impressive on a better system.
|
|
| First Impressions |
[23 Mar 2006|10:58pm] |
First off, my character:
Name: Joe Race: Imperial Sign: Thief Class: Custom (Summoner)
First impressions are really good. I can't say I like all of the changes, but it's an interesting evolution of the game since Daggerfall. It feels like Oblivion is designed to be much more action-oriented, especially with the active blocking, which makes combat more exciting but also more complicated. It seems like there's less information on items in the menus, especially weapons, so with the new combat system it does feel a little dumbed down.
The new skill system (7 major skills, all others minor skills instead of major/minor/misc) is much smoother than before, but getting rid of several skills is disappointing. Unarmored is gone (not that it did much) and long & short blade are combined into one skill. There are only four weapon skills now -- blunt, blades, hand to hand, and marksman -- which seems to make fighting characters more bland. Giving every skill five levels of proficiency is awesome, and exactly what the Elder Scrolls skill system needed to round it out.
Not sure about the new menu interface, on the one hand it's a hell of a lot faster than Morrowind's but there's less info and you don't get that at-a-glance feel for what's on you.
Letting players rechoose their character after a few minutes of play is awesome, I originally made a battlemage but wanted a character specialized in combat with conjuration as a major skill, so I was happy that I was able to change it. The Elder Scrolls system is different enough from most RPG's that new players could easily get overwhelmed and not realize what choices they're making.
Being able to pick up and toss stuff around is awesome. The semi-interactive environments are interesting, but gimmicky. The "real" ingredients for alchemy like apples and lettuce were much needed. What I've seen of the AI so far is sweetness; townsfolk will have conversations with each other, which you can listen in on. It sems like all dialogue is voice acted, too (and Patrick Stewart as Uriel Septim rocks).
That's it so far, didn't play much due to sound issues that had to be addressed. More on my actual character next update.
|
|
| ... |
[21 Mar 2006|03:14pm] |
|
So who would expect a PC game to sell out? Especially one that isn't a FPS? Well, since I was lazy and didn't preorder a copy of Oblivion, I had to order a copy online, so this project will be delayed until whenever it gets here. I'm thinking this is a sign from the universe, saying "Don't even bother, your computer is too crappy anyway."
|
|
| One Week... |
[14 Mar 2006|02:38pm] |
In exactly one week I should have Oblivion in my sweaty little hands. I had expected to be running an Athlon XP 3000+ CPU but instead I screwed up and got a Sempron 3000+, which isn't supported by my motherboard. It recognizes it as an Athlon XP 2600+, which is good enough and actually runs the same clock speed and L2 cache as the Sempron 3000+. I'll probably have to dial the detail levels down a bit but overall it should be just fine. This will at least give me enough time to save up some cash to build a new system.
I'm getting kind of sick of the character I'm playing in Morrowind right now and his complete and utter lack of any kind of magic abilities, so my Oblivion cahracter will probably have a few magic skills, for better or worse. Maybe I'll stay away from stuff like destruction and restoration and make a summoner or something.
|
|
| What's in a name? |
[10 Mar 2006|01:33pm] |
Okay, kind of stupid but it's on my mind.
What to name my character in Oblivion? Since I'm going to be logging the progress, I have to be a bit more careful with my first cahracter than I usually am. In Daggerfall and Morrowind I tended ot make throwaway cahracters just to try stuff out, because I usually didn't go very far with them and just made a new one after a while.
I've never been a fan of the crazy fantasy names. It's such a cliche, even though it can help with setting -- Morrowind was actually one of the better games at this since each race had their own conventions. But I just can't stand walking around with a name that's three-quarters vowels.
So, my standard video game name is 'Moron', simply for the dialogue. I've gotten sick of that after nearly a decade (Final Fantasy 7 was the first game I did it with, and it was the best thing about that game), so for the sake of cognitive dissonance I'm thinking of something like 'Joe' or 'Bob'. Having someone named Joe around people named Illuriyyanis and Mag'tak'ufel is a reward in and of itself. And then there's always the 'Omgwtf' option. Actually, that name would probably fit an Orc pretty well.
|
|
| Intro |
[08 Mar 2006|12:31pm] |
This journal will be a log of my play in The Elder Scrolls IV: Oblivion. It will be both a journal of character progression as well as my impressions of the game itself. It will not be fanfic, because I hate fanfic.
Oblivion hits stores in the U.S. on Tuesday, March 21. Until then, there probably won't be too much activity here.
Oblivion's system requirements: 512MB RAM 2 GHz Intel Pentium 4 or equivalent processor 128MB Direct3D compatible video card and DirectX 9.0 compatible driver 8x DVD-ROM drive 4.6 GB hard drive space
Recommended specs: 3 GHz Intel Pentium 4 or equivalent processor 1GB RAM ATI X800 series, NVIDIA GeForce 6800 series, or better video card
The system I'll be playing on will have a Socket A AMD 3000+ CPU, 1GB DDR2700 RAM, and a GeForce 6600GT AGP 128MB video card, which puts it somewhere between the minimum and recommended specs. Keep that in mind when I mention graphical quality and performance.
I may be "sick" on the 22nd, so keep an eye on this journal on that Tuesday and Wednesday for first impressions.
|
|
| navigation |
| [ |
viewing |
| |
most recent entries |
] |
|
|
|
|